Screen-Space Ambient Occlusion by Unsharp Masking of the Depth Buffer

نویسندگان

  • Jay Chamberlin
  • Evan Sullivan
چکیده

With the advent of the programmable graphics pipeline, it has become possible to move expensive rendering processes to the GPU for real-time computation. The demand for realistic real-time rendering in games has led to the creation of GPU shaders that approximate global illumination. Our project is an implementation of one such approximation known as screen-space ambient occlusion (SSAO).

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تاریخ انتشار 2011